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A=BScience is what we understand well enough to explain to a computer. Art is everything else we do. During the past several years an important part of mathematics has been transformed from an Art to a Science: No longer do we need to get a brilliant insight in order to evaluate sums of binomial coe±cients, and many similar... | | AI for Computer Games and Animation: A Cognitive Modeling ApproachSimply put, AI for Games and Animation: A Cognitive Modeling Approach shows how video game characters can be taught to "think" for themselves. This groundbreaking title points the way for the future of intelligent gaming. While this book features formal mathematical proofs of its arguments, it also provides a worthwhile overview... | | Realistic Image Synthesis Using Photon MappingThe creation of realistic three-dimensional images is central to computer graphics. Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, such as shimmering waves at the bottom of a swimming pool), diffuse inter-reflections... |
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Spatial Augmented Reality: Merging Real and Virtual WorldsLike virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays.
In this book, the authors discuss spatial... | | Computer Algebra and Symbolic Computation: Mathematical MethodsComputer algebra is the field of mathematics and computer science that is concerned with the development, implementation, and application of algorithms that manipulate and analyze mathematical expressions. This book and the companion text, Computer Algebra and Symbolic Computation: Mathematical Methods, are an introduction to the subject that... | | Geometric Data Structures for Computer GraphicsData structures and tools from computational geometry help to solve problems in computer graphics; these methods have been widely adopted by the computer graphics community yielding elegant and efficient algorithms.
This book focuses on algorithms and data structures that have proven to be versatile, efficient, fundamental, and easy... |
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Erdos on Graphs : His Legacy of Unsolved ProblemsA tribute to Paul Erdos, the wandering mathematician once described as the prince of problem solvers & the absolute monarch of problem posers, examines within the context of his personality & lifestyle the legacy of open problems he left to the world of mathematics after his death in 1996. DLC: Graph theory.
There is no... | | Modern Mathematics in the Light of the Fields MedalExamines the evolution of certain areas of modern mathematics by recounting the past winners of the international Fields Medal, the - Nobel Prize - of mathematics. Paper. DLC: Mathematics - History 20th century.
This little book is extraordinary in at least three ways. First, it contains in only 150 pages a synopsis of the whole... | | The Cryptoclub: Using Mathematics to Make and Break Secret CodesJoin the Cryptokids as they apply basic mathematics to make and break secret codes. This book has many hands-on activities that have been tested in both classrooms and informal settings. Classic coding methods are discussed, such as Caesar, substitution, Vigenère, and multiplicative ciphers as well as the modern RSA. Math topics covered... |
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Prince of Mathematics: Carl Friedrich GaussThe author narrates the life of Carl Friedrich Gauss, the 18th century mathematician, from his prodigious childhood to his extraordinary achievements that earned him the title "Prince of Mathematics". Along the way, the author introduces her readers to a different culture, the era of small states in Germany where advancement on merits,... | | Computer Facial Animation
This book is about computer facial models, computer-generated facial images, and facial animation. In particular, it addresses the principles of creating face models and the manipulation or control of computer-generated facial attributes. In addition, various sections in the book describe and explain the development of specific computer... | | Color Imaging: Fundamentals and Applications
Color is one of the most fascinating areas to study. Color forms an integral part
of nature, and we humans are exposed to it every day. We all have an intuitive
understanding of what color is, but by studying the underlying physics, chemistry,
optics, and human visual perception, the true beauty and complexity of color can
be... |
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