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C++ For Game Programmers (Game Development Series)
C++ For Game Programmers (Game Development Series)
C++ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don't apply to. Written to address this issue, C++ for Game Programmers provides practical suggestions for what C++ features to use in game development and why. Many of...
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by...
GNU/Linux Application Programming
GNU/Linux Application Programming

The wide range of applications available in GNU/Linux includes not only pure applications, but also tools and utilities for the GNU/Linux environment. GNU/Linux Application Programming takes a holistic approach to teaching developers the ins-and-outs of GNU/Linux programming using APIs, tools, communication, and scripting. Covering...

Game Programming Gems 6 (Book & CD-ROM)
Game Programming Gems 6 (Book & CD-ROM)
Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your...
Game Programming Gems 2
Game Programming Gems 2
A collection of articles on key topics in computer game programming. Highlights include coverage of artificial intelligence, geometry management, audio programming, and other topics. The CD-ROM contains code and demos for the text. System requires a C and C++ x86 assembler, Open GL, and Direct3D. DLC: Computer games--Programming.
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Algortithms for Compiler Design (Electrical and Computer Engineering Series)
Algortithms for Compiler Design (Electrical and Computer Engineering Series)

A compiler translates a high-level language program into a functionally equivalent low-level language program that can be understood and executed by the computer. Crucial to any computer system, effective compiler design is also one of the most complex areas of system development. Before any code for a modern compiler is even written, many...

Game Programming Gems (Game Programming Gems Series)
Game Programming Gems (Game Programming Gems Series)
Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus. It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create...
Linux Network Security (Administrator's Advantage Series)
Linux Network Security (Administrator's Advantage Series)

Linux networks are becoming more and more common, but security is often an overlooked issue. Unfortunately, in today’s environment all networks are potential hacker targets, from top-secret military research networks to small home LANs. Linux Network Security focuses on securing Linux in a networked environment, where the security...

Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector...
Object-Oriented Programming: From Problem Solving to Java
Object-Oriented Programming: From Problem Solving to Java

Object-Oriented Programming: From Problem Solving to Java provides a thorough, easy-to-follow reference to master object-oriented programming principles. Throughout the text, problem solving and programming techniques are presented in modeling diagrams, pseudo-code, and flowcharts. Users then learn how to put theory into practice...

Mobile Device Game Development (Game Development Series)
Mobile Device Game Development (Game Development Series)
Mobile Device Game Development explores game development tools and practices for the rapidly growing mobile device market. The text uses the AppForge® MobileVB SDK and Paint Shop Pro® in conjunction with Visual Basic® to create games that can be played on numerous mobile game devices(e.g., Palm, Nokia, and PocketPC). The book and...
Algorithms & Data Structures : The Science Of Computing (Electrical and Computer Engineering Series)
Algorithms & Data Structures : The Science Of Computing (Electrical and Computer Engineering Series)

While many computer science textbooks are confined to teaching programming code and languages, Algorithms and Data Structures: The Science of Computing takes a step back to introduce and explore algorithms -- the content of the code. Focusing on three core topics: design (the architecture of algorithms), theory (mathematical...

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