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 Digital Texturing & PaintingIf you work in 3D, you must have this book. More than a compendium of techniques for the texture professional, (digital) Texturing & Painting gets to the heart of being an artist in the digital realm. With this inspired guide, you'll learn to translate the enviroments you experience into an expressive, complete digital style:
... |  |  Everyware: The Dawning Age of Ubiquitous ComputingFrom the RFID tags now embedded in everything from soda cans to the family pet, to smart buildings that subtly adapt to the changing flow of visitors, to gestural interfaces like the ones seen in Minority Report, computing no longer looks much like it used to. Increasingly invisible but present everywhere in our lives, it has moved off the desktop... |  |  Wireless Networking HandbookMany organizations utilize traditional wire-based networking technologies to establish connections among computers. These technologies fall into the following three categories:
• Local area networks (LANs) • Metropolitan area networks (MANs) • Wide area networks (WANs)
LANs support the sharing of... |
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 Designing Virtual WorldsThe aim of this book is to make people think about virtual world design. Whether you agree with any of it is not an issue, as long as you advance your own thoughts on the subject.
Too much virtual world design is derivative. Designers take one or more existing systems as... |  |  Photoshop CS2 Killer Tips (Killer Tips)Scott Kelby and Felix Nelson (the creative team behind Photoshop User magazine) take their best-selling Photoshop Killer Tips books to a whole new level with their update for Photoshop CS2. ... |  |  Web ReDesign 2.0: Workflow that WorksIf anything, this volume's premisethat the business of Web design is one of constant changehas only proven truer over time. So much so, in fact, that the 12-month design cycles cited in the last edition have shrunk to 6 or even 3 months today. Which is why, more than ever, you need a smart,... |
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 Photoshop CS Killer TipsOK, why a book of nothing but tips? Because that's where all the really slick, really useful, and really fun stuff is. It's true! If we're looking through a book and we see the word "Tip" we're all immediately drawn to it, because we know we're about to learn something great. Maybe it's an undocumented keyboard... |  |  AI Game DevelopmentNeural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you how to create a slew of autonomous synthetic creatures-in the process... |  |  Developing Online Games: An Insider's GuideA soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A.... |
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