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Probabilistic Databases (Synthesis Lectures on Data Management)
Probabilistic Databases (Synthesis Lectures on Data Management)
Probabilistic databases are databases where the value of some attributes or the presence of some records are uncertain and known only with some probability. Applications in many areas such as information extraction, RFID and scientific data management, data cleaning, data integration, and financial risk assessment produce large volumes of...
Cyber-Physical Security and Privacy in the Electric Smart Grid (Synthesis Lectures on Information Security, Privacy, and Tru)
Cyber-Physical Security and Privacy in the Electric Smart Grid (Synthesis Lectures on Information Security, Privacy, and Tru)

This book focuses on the combined cyber and physical security issues in advanced electric smart grids. Existing standards are compared with classical results and the security and privacy principles of current practice are illustrated. The book paints a way for future development of advanced smart grids that operated in a peer-to-peer fashion,...

Bad to the Bone: Crafting Electronics Systems with Beaglebone and BeagleBone Black
Bad to the Bone: Crafting Electronics Systems with Beaglebone and BeagleBone Black

This comprehensive book provides detailed materials for both novice and experienced programmers using all BeagleBone variants which host a powerful 32-bit, super-scalar TI Sitara ARM Cortex A8 processor. Authored by Steven F. Barrett and Jason Kridner, a seasoned ECE educator along with the founder of Beagleboard.org, respectively, the work...

The Art and Science of Digital Compositing, Second Edition
The Art and Science of Digital Compositing, Second Edition

*The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and 400+ all-new full color images!

At ILM, compositing is one of the most important tools we use. If you want to learn more, this excellent 2nd-edition is detailed with hundreds of
...

Microcontrollers Fundamentals for Engineers And Scientists (Synthesis Lectures on Digital Circuits and Systems)
Microcontrollers Fundamentals for Engineers And Scientists (Synthesis Lectures on Digital Circuits and Systems)
The purpose of this text, “Microcontrollers Fundamentals for Engineers and Scientists,” is to provide practicing scientists and engineers a tutorial on the fundamental concepts and use of microcontrollers. Today, microcontrollers, or single integrated circuit (chip) computers, play critical roles in almost all instrumentation and...
Learning Programming using MATLAB (Synthesis Lectures on Electrical Engineering)
Learning Programming using MATLAB (Synthesis Lectures on Electrical Engineering)
Why learn programming? There are several answers to that. Computers are ubiquitous—your car, your mp3 player, the orbiting satellites which provide us with the ability to communicate and the automatic coffee maker all use a computer of some sort. Andcomputers require programming to function. Knowing how to program provides us with a bit of...
High Dynamic Range Image Reconstruction (Synthesis Lectures on Computer Graphics)
High Dynamic Range Image Reconstruction (Synthesis Lectures on Computer Graphics)
High dynamic range imaging (HDRI) is an emerging field that has the potential to cause a great scientific and technological impact in the near future. Although new, this field is large and complex, with non-trivial relations to many different areas, such as image synthesis, computer vision, video and image processing, digital photography, special...
Biomedical Image Analysis: Tracking (Synthesis Lectures on Image, Video, & Multimedia Processing)
Biomedical Image Analysis: Tracking (Synthesis Lectures on Image, Video, & Multimedia Processing)
In biological and medical imaging applications, tracking objects in motion is a critical task. This book describes the state-of-the-art in biomedical tracking techniques. We begin by detailing methods for tracking using active contours, which have been highly successful in biomedical applications. The book next covers the major probabilistic...
Modern Image Quality Assessment (Synthesis Lectures on Image, Video, & Multimedia Processing)
Modern Image Quality Assessment (Synthesis Lectures on Image, Video, & Multimedia Processing)
This book is about objective image quality assessment—where the aim is to provide computational models that can automatically predict perceptual image quality. The early years of the 21st century have witnessed a tremendous growth in the use of digital images as a means for representing and communicating information. A considerable percentage...
RFID Explained (Synthesis Lectures on Mobile and Pervasive Computing)
RFID Explained (Synthesis Lectures on Mobile and Pervasive Computing)
This lecture provides an introduction to Radio Frequency Identification (RFID), a technology enabling automatic identification of objects at a distance without requiring line-of-sight. Electronic tagging can be divided into technologies that have a power source (active tags), and those that are powered by the tag interrogation signal (passive...
Application Design for Wearable Computing (Synthesis Lectures on Mobile and Pervasive Computing)
Application Design for Wearable Computing (Synthesis Lectures on Mobile and Pervasive Computing)
Mobile access is the gating technology required to make information available at any place and at any time. Its application domains range from inspection, maintenance, manufacturing, and navigation to on-the-move collaboration, position sensing, and real-time speech recognition and language translation. In the course of developing wearable systems...
GPU-Based Techniques for Global Illumination Effects (Synthesis Lectures on Computer Graphics)
GPU-Based Techniques for Global Illumination Effects (Synthesis Lectures on Computer Graphics)
Real-time rendering poses severe computational requirements to computers. In order to maintain a continuous looking motion for the human eye, at least 20 images need to be generated in each second. An image consists of about a million pixels, which means that for a single pixel the visible point and its color should be computed in less than 50 ns...
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